Two of Signal//Lock's stages — Vector Field (S19) and Vector Overflow (S20) — are pure vector arcade. Every lock leaves a glowing line on the dish, every line stays until you purge it, and a saturation meter at the top tracks how much of the radar you've filled. Lock too eagerly and you blind yourself.

What feels like a vector cabinet
- Phosphor glow. Each beam draws a wide soft underlay plus a sharp core stroke — the same look as a CRT vector tube.
- Pure line geometry. No sprites, no textures. Every visual is a drawn line, including the targets and the sweep itself.
- Hard contrast. Black background, saturated color lines. Reads instantly even at high density.
What a 1980 cabinet didn't have
- A saturation meter. Old vector games drew lines that faded instantly. Signal//Lock makes them persist and gives you a meter that fills as the screen does.
- Color-streak purges. Lock three matched-color pairs in a row and the entire dish flashes clear. The relief flash is the core mechanic of vector overflow.
- Mobile-native input. Touch and mouse both target lines cleanly. No trackball required.
Free, no install, opens in a browser
Nothing to download. Open the tab and the dish boots immediately. A run is two to five minutes — short enough to fit a break, long enough to feel a real arc. Stages rotate so you don't replay the same rule set twice in a row.
Start a run
Open the radar — go straight into a stage. Read the vector overflow strategy guide before you tackle Stage 20.